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	<title>Stylewalker &#187; virtual worlds</title>
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	<link>http://www.stylewalker.net</link>
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		<title>My DLD09 summary</title>
		<link>http://www.stylewalker.net/2009/02/01/my-dld09-summary/</link>
		<comments>http://www.stylewalker.net/2009/02/01/my-dld09-summary/#comments</comments>
		<pubDate>Sun, 01 Feb 2009 15:11:45 +0000</pubDate>
		<dc:creator>Thomas</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Fashion]]></category>
		<category><![CDATA[Politics]]></category>
		<category><![CDATA[Science]]></category>
		<category><![CDATA[virtual worlds]]></category>
		<category><![CDATA[Zeitgeist]]></category>

		<guid isPermaLink="false">http://www.stylewalker.net/?p=984</guid>
		<description><![CDATA[<p>First, you can get an <a href="http://www.dld-conference.com/mt/mt-search.cgi?tag=DLD09&#038;blog_id=1&#038;IncludeBlogs=1">overview of all articles published on the DLD live blog here</a>.</p>
<p>After three days of intense blogging, live blogging(!), there should be a little resumée. Must be a personal one, naturally, although I aim to grasp some of that spirit hopefully many people sensed in these days of Digital, Life, Design 09.<br />
<span id="more-984"></span><br />
In the position of being confronted with so many ideas, witted people, diverse subjects, opinions, trends and conversations I felt intectually challenged almost all the time. Plus, trying to find my own &#8220;art of live blogging&#8221; I was in a constant state of concentration, in search of the essence of the panels I focused on to cover. Now I feel tired and inspired, with the &#8220;Black swan&#8221; beside my bed and &#8220;What would Google do&#8221; on my desk. And with many images still in mind that make it hard just to say &#8220;DLD was awesome!&#8221;. But it certainly was. </p>
<p>We had economics, design, psychology, neurobiology, architecture, technology, education, fashion, music.. DLD was so diverse and at the same time deep in concern of the arguments of the people and mostly entertaining by the performance. And this inspirationally broad deepness certainly had effects on the talks in the hallway which I personal did not have. Because I had to blog. Because I was honoured to blog! </p>
<p>My thanks go to the whole team, all those fast and motivated people who made this conference so smooth, so you would not notice the organization, just the flow. And especially to my blogger colleagues Nicole, Oliver and Andrea. We came up with some nice techniques to cover people&#8217;s talk with live writing which include Google Docs, hand signs, twitter search, mobile photo uploads and the help of people who plug the laptops, know about details, give comments.<br />
So thank you all, team, speakers, participants and especially to the cute coffee machine in the team room.</p>
<p>Before I go and polish my posts and clean up all the typos, here are my personal Top9:: </p>
<p>9. <a href="http://www.dld-conference.com/2009/01/marc-zuckerberg-as-surprise-sp.php">With the Zuckerberg appearance I found the controversial twitter conversation as interesting as what was said on stage</a>.<br />
8. <a href="http://video.dld-conference.com/watch/6W1QLVF?t=dld09%2Cpanels&#038;gal=sessions&#038;p=2">The Varsavsky &#8211; Obermann talk</a><br />
7. <a href="http://www.dld-conference.com/2009/01/simplicity.php">Simplicity (mostly)</a><br />
6. <a href="http://www.dld-conference.com/2009/01/fashion-and-business.php">Fashion</a><br />
5. <a href="http://www.dld-conference.com/2009/01/everybody-gets-in-tune-by-itay.php">The paddle symphony</a><br />
4. <a href="http://www.dld-conference.com/2009/01/internet-politics.php">Internet politics</a><br />
3. <a href="http://www.dld-conference.com/2009/01/reflections-on-a-crisis.php">Reflection on a crisis</a><br />
2. <a href="http://www.dld-conference.com/2009/01/about-robots.php">The robots!</a><br />
1. <a href="http://www.dld-conference.com/2009/01/predictably-irrational.php">Predictably Irrational</a></p>
<p>And here are fotos! We love fotos. (all Flickr pics tagged with dld09)</p>
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]]></description>
			<content:encoded><![CDATA[<p>First, you can get an <a href="http://www.dld-conference.com/mt/mt-search.cgi?tag=DLD09&#038;blog_id=1&#038;IncludeBlogs=1">overview of all articles published on the DLD live blog here</a>.</p>
<p>After three days of intense blogging, live blogging(!), there should be a little resumée. Must be a personal one, naturally, although I aim to grasp some of that spirit hopefully many people sensed in these days of Digital, Life, Design 09.<br />
<span id="more-984"></span><br />
In the position of being confronted with so many ideas, witted people, diverse subjects, opinions, trends and conversations I felt intectually challenged almost all the time. Plus, trying to find my own &#8220;art of live blogging&#8221; I was in a constant state of concentration, in search of the essence of the panels I focused on to cover. Now I feel tired and inspired, with the &#8220;Black swan&#8221; beside my bed and &#8220;What would Google do&#8221; on my desk. And with many images still in mind that make it hard just to say &#8220;DLD was awesome!&#8221;. But it certainly was. </p>
<p>We had economics, design, psychology, neurobiology, architecture, technology, education, fashion, music.. DLD was so diverse and at the same time deep in concern of the arguments of the people and mostly entertaining by the performance. And this inspirationally broad deepness certainly had effects on the talks in the hallway which I personal did not have. Because I had to blog. Because I was honoured to blog! </p>
<p>My thanks go to the whole team, all those fast and motivated people who made this conference so smooth, so you would not notice the organization, just the flow. And especially to my blogger colleagues Nicole, Oliver and Andrea. We came up with some nice techniques to cover people&#8217;s talk with live writing which include Google Docs, hand signs, twitter search, mobile photo uploads and the help of people who plug the laptops, know about details, give comments.<br />
So thank you all, team, speakers, participants and especially to the cute coffee machine in the team room.</p>
<p>Before I go and polish my posts and clean up all the typos, here are my personal Top9:: </p>
<p>9. <a href="http://www.dld-conference.com/2009/01/marc-zuckerberg-as-surprise-sp.php">With the Zuckerberg appearance I found the controversial twitter conversation as interesting as what was said on stage</a>.<br />
8. <a href="http://video.dld-conference.com/watch/6W1QLVF?t=dld09%2Cpanels&#038;gal=sessions&#038;p=2">The Varsavsky &#8211; Obermann talk</a><br />
7. <a href="http://www.dld-conference.com/2009/01/simplicity.php">Simplicity (mostly)</a><br />
6. <a href="http://www.dld-conference.com/2009/01/fashion-and-business.php">Fashion</a><br />
5. <a href="http://www.dld-conference.com/2009/01/everybody-gets-in-tune-by-itay.php">The paddle symphony</a><br />
4. <a href="http://www.dld-conference.com/2009/01/internet-politics.php">Internet politics</a><br />
3. <a href="http://www.dld-conference.com/2009/01/reflections-on-a-crisis.php">Reflection on a crisis</a><br />
2. <a href="http://www.dld-conference.com/2009/01/about-robots.php">The robots!</a><br />
1. <a href="http://www.dld-conference.com/2009/01/predictably-irrational.php">Predictably Irrational</a></p>
<p>And here are fotos! We love fotos. (all Flickr pics tagged with dld09)</p>
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]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Gesellschaftliche Gründe für die Flucht in virtuelle Welten</title>
		<link>http://www.stylewalker.net/2008/09/25/gesellschaftliche-grunde-fur-die-flucht-in-virtuelle-welten/</link>
		<comments>http://www.stylewalker.net/2008/09/25/gesellschaftliche-grunde-fur-die-flucht-in-virtuelle-welten/#comments</comments>
		<pubDate>Thu, 25 Sep 2008 16:10:14 +0000</pubDate>
		<dc:creator>Thomas</dc:creator>
				<category><![CDATA[Science]]></category>
		<category><![CDATA[virtual worlds]]></category>

		<guid isPermaLink="false">http://www.stylewalker.net/?p=724</guid>
		<description><![CDATA[<p>Gestern hatte ich die Ehre, auf dem <a href="http://vwc.frogster-ip.de/" target="_blank">Virtual Worlds Camp</a> einen Vortrag über &#8220;Gesellschaftliche Gründe für die Flucht in virtuelle Welten&#8221; zu halten. Nach einigen Anfangsschwierigkeiten stürzte ich mich voll in die Soziologie der Regeln und Sanktionen, der sozialen Anerkennung und Identifikation und hatte am Ende eine zwar nicht perfekte, aber immerhin so anregende Präsentation beisammen, dass sich eine äußerst lebhafte Diskussion entwickeln konnte. Danke an alle Teilnehmer, hier finden sich die Folien via Slideshare.</p>
<div style="width:425px;text-align:left" id="__ss_617939"><a style="font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" href="http://www.slideshare.net/guest62f159/gesellschaftliche-grnde-fr-die-flucht-in-virtuelle-welten-presentation?type=powerpoint" title="Gesellschaftliche Gründe Für die Flucht In Virtuelle Welten">Gesellschaftliche Gründe Für die Flucht In Virtuelle Welten</a><object style="margin:0px" width="425" height="355"><param name="movie" value="http://static.slideshare.net/swf/ssplayer2.swf?doc=gesellschaftliche-grnde-fr-die-flucht-in-virtuelle-welten-1222341391379575-8&#038;stripped_title=gesellschaftliche-grnde-fr-die-flucht-in-virtuelle-welten-presentation" /><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><embed src="http://static.slideshare.net/swf/ssplayer2.swf?doc=gesellschaftliche-grnde-fr-die-flucht-in-virtuelle-welten-1222341391379575-8&#038;stripped_title=gesellschaftliche-grnde-fr-die-flucht-in-virtuelle-welten-presentation" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"></embed></object>
<div style="font-size:11px;font-family:tahoma,arial;height:26px;padding-top:2px;">View SlideShare <a style="text-decoration:underline;" href="http://www.slideshare.net/guest62f159/gesellschaftliche-grnde-fr-die-flucht-in-virtuelle-welten-presentation?type=powerpoint" title="View Gesellschaftliche Gründe Für die Flucht In Virtuelle Welten on SlideShare">presentation</a> or <a style="text-decoration:underline;" href="http://www.slideshare.net/upload?type=powerpoint">Upload</a> your own. (tags: <a style="text-decoration:underline;" href="http://slideshare.net/tag/games">games</a> <a style="text-decoration:underline;" href="http://slideshare.net/tag/sociology">sociology</a>)</div>
</div>
]]></description>
			<content:encoded><![CDATA[<p>Gestern hatte ich die Ehre, auf dem <a href="http://vwc.frogster-ip.de/" target="_blank">Virtual Worlds Camp</a> einen Vortrag über &#8220;Gesellschaftliche Gründe für die Flucht in virtuelle Welten&#8221; zu halten. Nach einigen Anfangsschwierigkeiten stürzte ich mich voll in die Soziologie der Regeln und Sanktionen, der sozialen Anerkennung und Identifikation und hatte am Ende eine zwar nicht perfekte, aber immerhin so anregende Präsentation beisammen, dass sich eine äußerst lebhafte Diskussion entwickeln konnte. Danke an alle Teilnehmer, hier finden sich die Folien via Slideshare.</p>
<div style="width:425px;text-align:left" id="__ss_617939"><a style="font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" href="http://www.slideshare.net/guest62f159/gesellschaftliche-grnde-fr-die-flucht-in-virtuelle-welten-presentation?type=powerpoint" title="Gesellschaftliche Gründe Für die Flucht In Virtuelle Welten">Gesellschaftliche Gründe Für die Flucht In Virtuelle Welten</a><object style="margin:0px" width="425" height="355"><param name="movie" value="http://static.slideshare.net/swf/ssplayer2.swf?doc=gesellschaftliche-grnde-fr-die-flucht-in-virtuelle-welten-1222341391379575-8&#038;stripped_title=gesellschaftliche-grnde-fr-die-flucht-in-virtuelle-welten-presentation" /><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><embed src="http://static.slideshare.net/swf/ssplayer2.swf?doc=gesellschaftliche-grnde-fr-die-flucht-in-virtuelle-welten-1222341391379575-8&#038;stripped_title=gesellschaftliche-grnde-fr-die-flucht-in-virtuelle-welten-presentation" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"></embed></object>
<div style="font-size:11px;font-family:tahoma,arial;height:26px;padding-top:2px;">View SlideShare <a style="text-decoration:underline;" href="http://www.slideshare.net/guest62f159/gesellschaftliche-grnde-fr-die-flucht-in-virtuelle-welten-presentation?type=powerpoint" title="View Gesellschaftliche Gründe Für die Flucht In Virtuelle Welten on SlideShare">presentation</a> or <a style="text-decoration:underline;" href="http://www.slideshare.net/upload?type=powerpoint">Upload</a> your own. (tags: <a style="text-decoration:underline;" href="http://slideshare.net/tag/games">games</a> <a style="text-decoration:underline;" href="http://slideshare.net/tag/sociology">sociology</a>)</div>
</div>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>3D experience with headtracking via Wii</title>
		<link>http://www.stylewalker.net/2008/01/04/3d-experience-with-headtracking-via-wii/</link>
		<comments>http://www.stylewalker.net/2008/01/04/3d-experience-with-headtracking-via-wii/#comments</comments>
		<pubDate>Fri, 04 Jan 2008 10:28:49 +0000</pubDate>
		<dc:creator>Thomas</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[virtual worlds]]></category>

		<guid isPermaLink="false">http://www.stylewalker.net/2008/01/04/3d-experience-with-headtracking-via-wii/</guid>
		<description><![CDATA[<p>Damn.. I gotta.. blog more.. promise..<br />
<object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/Jd3-eiid-Uw&#038;rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/Jd3-eiid-Uw&#038;rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object><!--127865dc0be416230e1f9f1dc472bea6--></p>
]]></description>
			<content:encoded><![CDATA[<p>Damn.. I gotta.. blog more.. promise..<br />
<object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/Jd3-eiid-Uw&#038;rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/Jd3-eiid-Uw&#038;rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object><!--127865dc0be416230e1f9f1dc472bea6--></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Advanced Second Life building strategies</title>
		<link>http://www.stylewalker.net/2007/05/02/advanced-second-life-building-strategies/</link>
		<comments>http://www.stylewalker.net/2007/05/02/advanced-second-life-building-strategies/#comments</comments>
		<pubDate>Wed, 02 May 2007 18:10:12 +0000</pubDate>
		<dc:creator>Thomas</dc:creator>
				<category><![CDATA[How to]]></category>
		<category><![CDATA[Movies]]></category>
		<category><![CDATA[virtual worlds]]></category>

		<guid isPermaLink="false">http://www.stylewalker.net/2007/05/02/advanced-second-life-building-strategies/</guid>
		<description><![CDATA[<p><a class="img-left" href="http://www.sleeds.org/show.php?ref=506095_5eab3c"><img src="http://www.stylewalker.net/wp-content/complex_sl_building.gif" width="250" height="192" alt="SL building movie" title="SL building movie" /></a>Yes, building stuff in Second Life can be a complex issue.</p>
<p>&#8220;To make this, I used PDFs from our architects as a base to trace all the walls on 11 layers in an Adobe Illustrator file, then exported each floor as an XML-based Scalable Vector Graphics file, each of which I ran through a PHP script to extract the object info and convert it to something I could paste in a notecard. Then I made 11 objects (the little cubes in front of me in the video) that scoot themselves off to a predetermined location, spew out prims based on the notecards, and send them to their appropriate positions. The next step, is to rez this on the ground, terraform, and then texture-bake every single prim&#8230;&#8221;<br />
 Watch Kisa Naumova <a href="http://www.sleeds.org/show.php?ref=506095_5eab3c">model her working place in Second Life with a perfect fitting Daft Punk soundtrack</a>.<!--b43540e9d34af98426994a569e053117--></p>
]]></description>
			<content:encoded><![CDATA[<p><a class="img-left" href="http://www.sleeds.org/show.php?ref=506095_5eab3c"><img src="http://www.stylewalker.net/wp-content/complex_sl_building.gif" width="250" height="192" alt="SL building movie" title="SL building movie" /></a>Yes, building stuff in Second Life can be a complex issue.</p>
<p>&#8220;To make this, I used PDFs from our architects as a base to trace all the walls on 11 layers in an Adobe Illustrator file, then exported each floor as an XML-based Scalable Vector Graphics file, each of which I ran through a PHP script to extract the object info and convert it to something I could paste in a notecard. Then I made 11 objects (the little cubes in front of me in the video) that scoot themselves off to a predetermined location, spew out prims based on the notecards, and send them to their appropriate positions. The next step, is to rez this on the ground, terraform, and then texture-bake every single prim&#8230;&#8221;<br />
 Watch Kisa Naumova <a href="http://www.sleeds.org/show.php?ref=506095_5eab3c">model her working place in Second Life with a perfect fitting Daft Punk soundtrack</a>.<!--b43540e9d34af98426994a569e053117--></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>re:publica</title>
		<link>http://www.stylewalker.net/2007/04/12/republica/</link>
		<comments>http://www.stylewalker.net/2007/04/12/republica/#comments</comments>
		<pubDate>Thu, 12 Apr 2007 08:32:30 +0000</pubDate>
		<dc:creator>Thomas</dc:creator>
				<category><![CDATA[Berlin Scene]]></category>
		<category><![CDATA[virtual worlds]]></category>
		<category><![CDATA[Zeitgeist]]></category>

		<guid isPermaLink="false">http://www.stylewalker.net/2007/04/12/republica/</guid>
		<description><![CDATA[<p><a class="img-right"><img src="http://www.stylewalker.net/wp-content/republica.gif" alt="" title="" /></a>Wow, this is what I call impact, look at the Technorati searches to the right.<br />
I guess I do not necessarily have to say much myself in this case, just that <a href="http://www.stylewalker.net/2007/03/07/republica-conference-about-living-on-the-net-in-berlin/">re:publica</a> is a nice conference about life on the net with a good vibe and surprisingly many girls (usually, you&#8217;ll only find guys on this web 2.0bloggingcastingmediachanging digitalworldrevolution things..) See some <a href="http://www.flickr.com/groups/re-publica07/">pics</a> or <a href="http://www.technorati.com/search/re-publica">read</a> about it. Or ask me later when you see me personally. But the coolest, most instant and somehow closest tool to get an impression on what&#8217;s going on at the conference is the very twittery <a href="http://sms.re-publica.de/s1.php">live comment tool</a> of the lectures via SMS.</p>
]]></description>
			<content:encoded><![CDATA[<p><a class="img-right"><img src="http://www.stylewalker.net/wp-content/republica.gif" alt="" title="" /></a>Wow, this is what I call impact, look at the Technorati searches to the right.<br />
I guess I do not necessarily have to say much myself in this case, just that <a href="http://www.stylewalker.net/2007/03/07/republica-conference-about-living-on-the-net-in-berlin/">re:publica</a> is a nice conference about life on the net with a good vibe and surprisingly many girls (usually, you&#8217;ll only find guys on this web 2.0bloggingcastingmediachanging digitalworldrevolution things..) See some <a href="http://www.flickr.com/groups/re-publica07/">pics</a> or <a href="http://www.technorati.com/search/re-publica">read</a> about it. Or ask me later when you see me personally. But the coolest, most instant and somehow closest tool to get an impression on what&#8217;s going on at the conference is the very twittery <a href="http://sms.re-publica.de/s1.php">live comment tool</a> of the lectures via SMS.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Stylewalker on Twitter</title>
		<link>http://www.stylewalker.net/2007/03/22/stylewalker-on-twitter/</link>
		<comments>http://www.stylewalker.net/2007/03/22/stylewalker-on-twitter/#comments</comments>
		<pubDate>Thu, 22 Mar 2007 20:37:49 +0000</pubDate>
		<dc:creator>Thomas</dc:creator>
				<category><![CDATA[virtual worlds]]></category>
		<category><![CDATA[Zeitgeist]]></category>

		<guid isPermaLink="false">http://www.stylewalker.net/2007/03/22/stylewalker-on-twitter/</guid>
		<description><![CDATA[<p>Yo, <a href="http://twitter.com/stylewalker">I&#8217;m on Twitter</a> talking nonsense, add me if you want.</p>
]]></description>
			<content:encoded><![CDATA[<p>Yo, <a href="http://twitter.com/stylewalker">I&#8217;m on Twitter</a> talking nonsense, add me if you want.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.stylewalker.net/2007/03/22/stylewalker-on-twitter/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>HoeBot und LoveBot von StudiVZ</title>
		<link>http://www.stylewalker.net/2007/03/14/hoe-bot-und-love-bot-von-studivz/</link>
		<comments>http://www.stylewalker.net/2007/03/14/hoe-bot-und-love-bot-von-studivz/#comments</comments>
		<pubDate>Wed, 14 Mar 2007 22:58:04 +0000</pubDate>
		<dc:creator>Thomas</dc:creator>
				<category><![CDATA[virtual worlds]]></category>
		<category><![CDATA[Webfindings]]></category>

		<guid isPermaLink="false">http://www.stylewalker.net/2007/03/14/hoe-bot-und-love-bot-von-studivz/</guid>
		<description><![CDATA[<p><a class="img-left" href="http://hoebot9.prohosts.org/"><img src="http://www.stylewalker.net/wp-content/hoebot_profil.jpg" width="150" height="221" alt="Hoe Bot" title="Hoe Bot" />Hoebot</a>Also, ich hab die beiden jetzt schon so vielen Leuten gezeigt, es wird Zeit, dass ich die mal verlinke: Die Geschichten von Hoe Bot und Love Bot, zwei nicht unsympathische Roboter, die eine Weile auf StudiVZ unterwegs waren. </p>
<blockquote><p>&#8220;Da uns im Studivz schnell langweilig wurde, begannen wir das System zu ergründen, und herauszufinden was man damit so alles anstellen kann. Die erste Idee war natürlich: Daten sammeln. Also scripteten wir uns einen Crawler, der folgendermaßen funktioniert:&#8221;</p></blockquote>
<p>Man lacht nicht nur, sondern lernt noch einiges dabei: <a href="http://hoebot9.prohosts.org/">HoeBot und LoveBot bei StudiVZ</a>.</p>
]]></description>
			<content:encoded><![CDATA[<p><a class="img-left" href="http://hoebot9.prohosts.org/"><img src="http://www.stylewalker.net/wp-content/hoebot_profil.jpg" width="150" height="221" alt="Hoe Bot" title="Hoe Bot" />Hoebot</a>Also, ich hab die beiden jetzt schon so vielen Leuten gezeigt, es wird Zeit, dass ich die mal verlinke: Die Geschichten von Hoe Bot und Love Bot, zwei nicht unsympathische Roboter, die eine Weile auf StudiVZ unterwegs waren. </p>
<blockquote><p>&#8220;Da uns im Studivz schnell langweilig wurde, begannen wir das System zu ergründen, und herauszufinden was man damit so alles anstellen kann. Die erste Idee war natürlich: Daten sammeln. Also scripteten wir uns einen Crawler, der folgendermaßen funktioniert:&#8221;</p></blockquote>
<p>Man lacht nicht nur, sondern lernt noch einiges dabei: <a href="http://hoebot9.prohosts.org/">HoeBot und LoveBot bei StudiVZ</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.stylewalker.net/2007/03/14/hoe-bot-und-love-bot-von-studivz/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>Papermint: The Austrian alternative to Second Life</title>
		<link>http://www.stylewalker.net/2007/03/13/papermint-the-austrian-alternative-to-second-life/</link>
		<comments>http://www.stylewalker.net/2007/03/13/papermint-the-austrian-alternative-to-second-life/#comments</comments>
		<pubDate>Tue, 13 Mar 2007 11:24:55 +0000</pubDate>
		<dc:creator>Thomas</dc:creator>
				<category><![CDATA[Publicity / Marketing]]></category>
		<category><![CDATA[virtual worlds]]></category>
		<category><![CDATA[Webfindings]]></category>

		<guid isPermaLink="false">http://www.stylewalker.net/2007/03/13/papermint-the-austrian-alternative-to-second-life/</guid>
		<description><![CDATA[<p><a class="img-left" href="http://www.papermint.at"><img src="http://www.stylewalker.net/wp-content/papermint.gif" width="250" height="156" alt="" title="" />Papermint Screenshot</a>The description could be even more specific: Papermint is in fact Vienna&#8217;s alternative to Second Life. The &#8220;3D virtual realities design company&#8221; <a href="http://www.avaloop.com">Avaloop</a> is creating a virtual Vienna, comicstyle; funny enough, <a href="http://www.papermint.at">Papermint</a> will be 2D and has a very special look and feel.<br />
<span id="more-409"></span><br />
Avatars look like little superheroes, very cute and indvidual. Right now, they are betatesting Papermint, I am curious how it will look like in the end. Unlike SL they want to concentrate on the communicative aspects of such worlds and not render reality. It is meant to be simple and easy to start. It did cost about 300 000€ devoloping, which shall be refinanced by user fees, in-game items and in-game advertising.  </p>
<p>Read more (in German) at <a href="http://futurezone.orf.at/produkte/stories/169266/">Futurezone (ORF)</a> and <a href="http://derstandard.at/?url=/?id=2749495">Der Standard</a></p>
<p>Update: Here&#8217;s a (German) tv documentary:<br />
<object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/oiHvMZy1l4k"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/oiHvMZy1l4k" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object></p>
<p>(Disclaimer: I don&#8217;t think Avaloop ever WANTED to create something like Second Life but it is much easier to explain mentioning this successful -at least in terms of media coverage- multiplayer online reality monster..)</p>
]]></description>
			<content:encoded><![CDATA[<p><a class="img-left" href="http://www.papermint.at"><img src="http://www.stylewalker.net/wp-content/papermint.gif" width="250" height="156" alt="" title="" />Papermint Screenshot</a>The description could be even more specific: Papermint is in fact Vienna&#8217;s alternative to Second Life. The &#8220;3D virtual realities design company&#8221; <a href="http://www.avaloop.com">Avaloop</a> is creating a virtual Vienna, comicstyle; funny enough, <a href="http://www.papermint.at">Papermint</a> will be 2D and has a very special look and feel.<br />
<span id="more-409"></span><br />
Avatars look like little superheroes, very cute and indvidual. Right now, they are betatesting Papermint, I am curious how it will look like in the end. Unlike SL they want to concentrate on the communicative aspects of such worlds and not render reality. It is meant to be simple and easy to start. It did cost about 300 000€ devoloping, which shall be refinanced by user fees, in-game items and in-game advertising.  </p>
<p>Read more (in German) at <a href="http://futurezone.orf.at/produkte/stories/169266/">Futurezone (ORF)</a> and <a href="http://derstandard.at/?url=/?id=2749495">Der Standard</a></p>
<p>Update: Here&#8217;s a (German) tv documentary:<br />
<object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/oiHvMZy1l4k"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/oiHvMZy1l4k" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object></p>
<p>(Disclaimer: I don&#8217;t think Avaloop ever WANTED to create something like Second Life but it is much easier to explain mentioning this successful -at least in terms of media coverage- multiplayer online reality monster..)</p>
]]></content:encoded>
			<wfw:commentRss>http://www.stylewalker.net/2007/03/13/papermint-the-austrian-alternative-to-second-life/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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