Yes, building stuff in Second Life can be a complex issue.
“To make this, I used PDFs from our architects as a base to trace all the walls on 11 layers in an Adobe Illustrator file, then exported each floor as an XML-based Scalable Vector Graphics file, each of which I ran through a PHP script to extract the object info and convert it to something I could paste in a notecard. Then I made 11 objects (the little cubes in front of me in the video) that scoot themselves off to a predetermined location, spew out prims based on the notecards, and send them to their appropriate positions. The next step, is to rez this on the ground, terraform, and then texture-bake every single prim…”
Watch Kisa Naumova model her working place in Second Life with a perfect fitting Daft Punk soundtrack.